cv
Basics
| Name | Wenjian Zhou |
| wenjian.zhou01@gmail.com | |
| Phone | +1 (385) 461-3520 |
| Url | https://wenjian-zhou.github.io/ |
| Summary | Rendering engineer at BoomingTech working on real-time rendering techniques. |
Work
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2025.02 - Present Rendering Engineer
BoomingTech
Working on real-time rendering techniques. Implemented Brent Burley's subsurface scattering model in in-house engine, an efficient translucency volume lighting GPU particle rendering algorithm. Currently working on raytracing infra and algorithms.
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2024.08 - 2024.12 -
2024.08 - 2024.12
Education
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2023.08 - 2025.01 Utah, USA
Completed coursework in Computing, Graphics and Visualization track
University of Utah, Utah, USA
Computer Graphics
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2019.09 - 2023.07 Guangdong, China
Projects
- 2024.01 - 2024.05
CUDA-based ReSTIR DI
A simple ReSTIR DI implementation demo based on CUDA and OpenGL. It's simple enough to verify and the code is easy to read.
- ReSTIR
- Importance Resampling
- CUDA
- OpenGL
- 2024.01 - 2024.05
Tiny-NeRF
A coursework project which is based on NeRF, we implemented a tiny version of NeRF using PyTorch as the project.
- NeRF
- Python
- 2021.09 - 2022.01
Physically-based Renderer
A physically-based renderer that simulates the interaction of light with surfaces and materials. It supports path tracing and volumetric path tracing on various BSDFs.
- Physically-based Rendering
- Path Tracing
- Volumetric Path Tracing
- Microfacet Theory
- Importance Sampling
- C++
Awards
- 2024.07.28
Languages
| Chinese | |
| Native speaker |
| English | |
| Fluent |